Games geeks in context: developing the environment to engage creative expression
Nichol, Sophie, Blashki, Katherine and Goward, Penelope 2006, Games geeks in context: developing the environment to engage creative expression, in ED-MEDIA 2006 : World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2006, Association for the Advancement of Computing in Education, Norfolk, Va., pp. 1298-1303.
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This paper explores the importance of purpose built combined technological and social collaborative environments in supporting the development of creativity in a cohort of students not generally associated with creative abilities. A supportive and nurturing environment provides these university students with a community where they can share knowledge and ideas, and subsequently engage in creative activities and behaviours. Such an environment directly impacts on the levels of engagement with which studentsï¿½ participate in their learning process. The authors draw on findings derived from a study of first year computer science students enrolled in a games design and development unit at an Australian university. This paper will focus on the ways in which the participants negotiate and regulate the exercise of power and control in the environment in order to enhance their own creative expression.
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