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Second life first hand: a teacher perspective

Quinn-Allan, Deirdre and Kirby, Brownyn 2007, Second life first hand: a teacher perspective, Asia Pacific public relations journal, vol. 8, pp. 149-161.

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Title Second life first hand: a teacher perspective
Author(s) Quinn-Allan, Deirdre
Kirby, Brownyn
Journal name Asia Pacific public relations journal
Volume number 8
Start page 149
End page 161
Publisher Deakin University, School of Communication and Creative Arts
Place of publication Geelong, Vic
Publication date 2007
ISSN 1440-4389
1839-8227
Summary The professional landscape in public relations is changing as new communication and social networking technologies are integrated into day-to-day professional practice. Whilst adoption of such technologies by public relations practitioners is certainly on the increase, their use can still be regarded as limited and application experimental to some degree. However, few could argue that these technologies will be increasingly important to public relations practice in coming years.
In this context, public relations educators must strive to deliver a contemporary curriculum reflective of industry expectations and best practice principles but which also provides students with exposure to new communication contexts and technologies.

The advent of persistent virtual worlds generated by Massively Multiplayer Online Role Playing Games (MMORPGs) and Collaborative Virtual Environments (CVEs) offer new realms for public relations practitioners and educators alike. Virtual worlds potentially provide public relations educators with novel but relevant training grounds for their students. These 3D worlds offer dynamic and authentic learning environments which have the capability to foster deep learning and engender a sense of community within a student cohort in a way that many computer-mediated classrooms sadly lack.

This paper will present the experiences of two tertiary educators’ journey towards a conceptual understanding of the persistent virtual world, Second Life, from a teacher perspective. The paper argues that the successful adoption of new online technologies like Second Life need not be inhibited by preferences for technology or prior ICT skills as long as teaching staff are given the necessary support and training by their institutions coupled with opportunity for familiarisation and experimentation.


Language eng
Field of Research 150502 Marketing Communications
Socio Economic Objective 970115 Expanding Knowledge in Commerce, Management, Tourism and Services
HERDC Research category C1 Refereed article in a scholarly journal
Copyright notice ©2007, Deakin University, School of Communication and Creative Arts
Persistent URL http://hdl.handle.net/10536/DRO/DU:30007870

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Every reasonable effort has been made to ensure that permission has been obtained for items included in DRO. If you believe that your rights have been infringed by this repository, please contact drosupport@deakin.edu.au.