Learn to design vs design to learn: enhancing educational opportunities using game technoloy
Prompramote, Supawan, Blashki, Katherine and Nichol, Sophie 2007, Learn to design vs design to learn: enhancing educational opportunities using game technoloy, in Proceedings of Intelligent Systems and Agents 2007, Interfaces and Human Computer Interaction 2007, Computer Graphics and Visualization 2007, IADIS Press, Portugal, pp. 145-148.
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Learn to design vs design to learn: enhancing educational opportunities using game technoloy
Recognizing as children’s input in game design and development process is critical, we applied cooperative inquiry experiences working with young children as game design partners. The computer-based games specifically were designed and developed for the acquisition of survival literacy by 12-14 year old intellectually disabled children. During the design and development game process, children learnt game design techniques without their acknowledgement. Importantly, the development process will be undertaken by the students with the minimum guidance of team members. The experiences, challenges and lesson learned through game design process are discussed.