Programming your - objects (turtles, textboxes, sliders and buttons) in microworlds

Gough, John 2003, Programming your - objects (turtles, textboxes, sliders and buttons) in microworlds, Vinculum, vol. 40, no. 2, pp. 17-23.

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Title Programming your - objects (turtles, textboxes, sliders and buttons) in microworlds
Author(s) Gough, John
Journal name Vinculum
Volume number 40
Issue number 2
Start page 17
End page 23
Publisher Mathematical Association of Victoria
Place of publication Parkville, Vic.
Publication date 2003-06
ISSN 0157-759X
Keyword(s) computer programs
computer uses in education
mathematics teaching
information and communications technology
primary secondary education
Summary This article outlines some new-object commands of Logo Microworlds and includes the use of buttons, sliders and programmable colours. The ability to assign object properties including font, colour and frames are discussed. As is assigning object-instructions and commands such as click on and clickoff, launch and cancel. Programming the turtle, making a new turtle, running simultaneous turtles, programming graphic colours and sliders as well as understanding dotimes are explored.
Language eng
Field of Research 130208 Mathematics and Numeracy Curriculum and Pedagogy
HERDC Research category C3 Non-refereed articles in a professional journal
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