Texture recognition by using GLCM and various aggregation functions
Beliakov, Gleb, James, Simon and Troiano, Luigi 2008, Texture recognition by using GLCM and various aggregation functions, in 2008 IEEE International Conference on Fuzzy Systems : proceedings : FUZZ-IEEE 2008, IEEE, Piscataway, N.J., pp. 1472-1476.
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We discuss the problem of texture recognition based on the grey level co-occurrence matrix (GLCM). We performed a number of numerical experiments to establish whether the accuracy of classification is optimal when GLCM entries are aggregated into standard metrics like contrast, dissimilarity, homogeneity, entropy, etc., and compared these metrics to several alternative aggregation methods.We conclude that k nearest neighbors classification based on raw GLCM entries typically works better than classification based on the standard metrics for noiseless data, that metrics based on principal component analysis inprove classification, and that a simple change from the arithmetic to quadratic mean in calculating the standard metrics also improves classification.
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Field of Research
080108 Neural, Evolutionary and Fuzzy Computation
Socio Economic Objective
970101 Expanding Knowledge in the Mathematical Sciences
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