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Haptically enabled interactive virtual reality prototype for general assembly

Bhatti, Asim, Khoo, Yong Bing, Creighton, Douglas, Anticev, J., Nahavandi, Saeid and Zhou, Mingwei 2008, Haptically enabled interactive virtual reality prototype for general assembly, in WAC '08 : Proceedings of the World Automation Congress '08, IEEE, Piscataway, N.J., pp. 1-6.

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Title Haptically enabled interactive virtual reality prototype for general assembly
Author(s) Bhatti, AsimORCID iD for Bhatti, Asim orcid.org/0000-0001-6876-1437
Khoo, Yong Bing
Creighton, DouglasORCID iD for Creighton, Douglas orcid.org/0000-0002-9217-1231
Anticev, J.
Nahavandi, SaeidORCID iD for Nahavandi, Saeid orcid.org/0000-0002-0360-5270
Zhou, Mingwei
Conference name IEEE World Automation Congress (2008 : Waikoloa, T.H.)
Conference location Waikoloa, T.H.
Conference dates 28 September - 2 October 2008
Title of proceedings WAC '08 : Proceedings of the World Automation Congress '08
Editor(s) Jamshidi, M.
Hata, Y.
Reuter, M.
Parker, G.
Saadat, M.
Cox, D.
Publication date 2008
Conference series World Automation Congress
Start page 1
End page 6
Total pages 6
Publisher IEEE
Place of publication Piscataway, N.J.
Keyword(s) haptics
virtual assembly
interactive and immersive
Summary Desktop computers based virtual training systems are attracting paramount attention from manufacturing industries due to their potential advantages over the conventional training practices. Significant cost savings can be realized due to the shorter training-scenarios development times and reuse of existing engineering models. In addition, by using computer based virtual reality (VR) training systems, the time span from the product design to commercial production can be shortened due to non-reliance on hardware parts. Within the aforementioned conceptual framework, a haptically enabled interactive and immersive virtual reality (HIIVR) system is presented. Unlike existing VR systems, the presented idea tries to imitate real physical training scenarios by providing comprehensive user interaction, constrained within the physical limitations of the real world imposed by the haptics devices within the virtual environment. As a result, in contrast to the existing VR systems, capable of providing knowledge generally about assembly sequences only, the proposed system helps in procedural learning and procedural skill development as well, due to its high physically interactive nature.
Notes This material is presented to ensure timely dissemination of scholarly and technical work. Copyright and all rights therein are retained by authors or by other copyright holders. All persons copying this information are expected to adhere to the terms and constraints invoked by each author's copyright. In most cases, these works may not be reposted without the explicit permission of the copyright holder.
ISBN 9781889335384
Language eng
Field of Research 099999 Engineering not elsewhere classified
Socio Economic Objective 970109 Expanding Knowledge in Engineering
HERDC Research category E1 Full written paper - refereed
Copyright notice ©2008, IEEE
Free to Read? Yes
Persistent URL http://hdl.handle.net/10536/DRO/DU:30018316

Document type: Conference Paper
Collections: School of Engineering and Information Technology
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Every reasonable effort has been made to ensure that permission has been obtained for items included in DRO. If you believe that your rights have been infringed by this repository, please contact drosupport@deakin.edu.au.