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Impact of violent video-games on cognition, affect and personality

Bertino, Melanie. 2008, Impact of violent video-games on cognition, affect and personality, D.Psych. (Health) thesis, School of Psychology, Deakin University.


Title Impact of violent video-games on cognition, affect and personality
Alternative title Adapting manualised interventions for clients with chronic health conditions
Author Bertino, Melanie.
Institution Deakin University
School School of Psychology
Faculty Faculty of Health, Medicine, Nursing and Behavioural Sciences
Degree name D.Psych. (Health)
Date submitted 2008
Keyword(s) Video games - Psychological aspects
Violence in mass media - Psychological aspects
Psychotherapy - Planning
Chronic diseases - Psychological aspects
Summary This research investigated the impact of playing violent videogames. Aggressive or anxious responses were most likely: when the player perceived the violence in the games to be extreme, when the player experienced a heightened sense of becoming 'absorbed' into the game, and during a relatively brief exposure to the game. The portfolio explores the use of manualised interventions in psychology research and practice. Four illustrative case studies regarding the efficacy and effectiveness of adapting manualised interventions for clients with chronic health conditions are presented.
Notes Degree conferred 2009.
Language eng
Description of original 2 v. ; 30 cm.
Dewey Decimal Classification 794.80192
Persistent URL http://hdl.handle.net/10536/DRO/DU:30027373

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