User-centered evaluation of a virtual environment training system : utility of user perception measures
Jia, Dawei, Bhatti, Asim, Mawson, Chris and Nahavandi, Saeid 2009, User-centered evaluation of a virtual environment training system : utility of user perception measures, Lecture notes in computer science, vol. 5622, pp. 196-205.
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User-centered evaluation of a virtual environment training system : utility of user perception measures
This study assessed the utility of measures of Self-efficacy (SelfEfficacy) and Perceived VE efficacy (PVEefficacy) for quantifying how effective VEs are in procedural task training. SelfEfficacy and PVEefficacy have been identified as affective construct potentially underlying VE efficacy that is not evident from user task performance. The motivation for this study is to establish subjective measures of VE efficacy and investigate the relationship between PVEefficacy, SelfEfficacy and User task performance. Results demonstrated different levels of prior experience in manipulating 3D objects in gaming or computer environment (LOE3D) effects on task performance and user perception of VE efficacy. Regression analysis revealed LOE3D, SelfEfficacy, PVEefficacy explain significant portions of the variance in VE efficacy. Results of the study provide further evidence that task performance may share relationships with PVEefficacy and SelfEfficacy, and that affective constructs, such as PVEefficacy, and SelfEfficacy may serve as alternative, subjective measures of task performance that account for VE efficacy.
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eng
Field of Research
080111 Virtual Reality and Related Simulation
Socio Economic Objective
970108 Expanding Knowledge in the Information and Computing Sciences