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Haptically enable interactive virtual assembly training system development and evaluation

Bhatti, A., Nahavandi, S., Khoo, Y. B., Creighton, D, Anticev, J. and Zhou, M. 2009, Haptically enable interactive virtual assembly training system development and evaluation, in SIMTECT 2009 : Proceedings of the 2009 International Design Engineering Technical Conferences & Computers and Information in Engineering Conference, SIMTECT, Adelaide, S. A., pp. 1-6.

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Title Haptically enable interactive virtual assembly training system development and evaluation
Author(s) Bhatti, A.ORCID iD for Bhatti, A. orcid.org/0000-0001-6876-1437
Nahavandi, S.ORCID iD for Nahavandi, S. orcid.org/0000-0002-0360-5270
Khoo, Y. B.
Creighton, DORCID iD for Creighton, D orcid.org/0000-0002-9217-1231
Anticev, J.
Zhou, M.
Conference name Simulation, Concepts, Capability & Tecnology. Conference (2009 : Adelaide, South Australia)
Conference location Adelaide, South Australia
Conference dates 15 - 19 Jun. 2009
Title of proceedings SIMTECT 2009 : Proceedings of the 2009 International Design Engineering Technical Conferences & Computers and Information in Engineering Conference
Editor(s) [Unknown]
Publication date 2009
Conference series Simulation Technology and Training Conference
Start page 1
End page 6
Total pages 6
Publisher SIMTECT
Place of publication Adelaide, S. A.
Summary Virtual training systems are attracting paramount attention from the manufacturing industries due to their potential advantages over the conventional training practices. Significant cost savings can be realized due to the shorter times for the development of different training-scenarios as well as reuse of existing designed engineering (math) models. In addition, use of computer based virtual reality (VR) training systems can shorten the time span from computer aided product design to commercial production due to non-reliance on the hardware parts for training. Within the aforementioned conceptual framework, a haptically enabled interactive and immersive virtual reality (HIVEx) system is presented. Unlike existing VR systems, the presented idea tries to imitate real physical training scenarios by providing comprehensive user interaction, constrained within the physical limitations of the real world. These physical constrains are imposed by the haptics devices in the virtual environment. As a result, in contrast to the existing VR systems that are capable of providing knowledge generally about assembly sequences only, the proposed system helps in cognitive learning and procedural skill development as well, due to its high physically interactive nature.
Notes This paper was originally published in the SimTecT 2009 Conference Proceedings.
Language eng
Field of Research 080602 Computer-Human Interaction
Socio Economic Objective 970108 Expanding Knowledge in the Information and Computing Sciences
HERDC Research category E1 Full written paper - refereed
Copyright notice ©2009, SIMTECT
Free to Read? Yes
Persistent URL http://hdl.handle.net/10536/DRO/DU:30029262

Document type: Conference Paper
Collections: Centre for Intelligent Systems Research
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Every reasonable effort has been made to ensure that permission has been obtained for items included in DRO. If you believe that your rights have been infringed by this repository, please contact drosupport@deakin.edu.au.