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MUSTe method for quantifying virtual environment training system efficacy

Jia, Dawei, Bhatti, Asim and Nahavandi, Saeid 2009, MUSTe method for quantifying virtual environment training system efficacy, in OZCHI 2009 : Proceedings of the 21st Annual Conference of the Australian Computer-Human Interaction Special Interest Group 2009, ACM, [Melbourne, Vic.], pp. 305-308.

Document type: Conference Paper
Collection: Centre for Intelligent Systems Research
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Title MUSTe method for quantifying virtual environment training system efficacy
Author(s) Jia, Dawei
Bhatti, Asim
Nahavandi, Saeid
Conference name Australian Computer-Human Interaction Special Interest Group. Conference (21st : 2009 : Melbourne, Victoria)
Conference location Melbourne, Victoria
Conference dates 23-27 Nov. 2009
Title of proceedings OZCHI 2009 : Proceedings of the 21st Annual Conference of the Australian Computer-Human Interaction Special Interest Group 2009
Editor(s) Kjeldskov, Jesper
Paay, Jeni
Viller, Stephen
Publication date 2009
Conference series Australian Computer-Human Interaction Special Interest Group Conference
Start page 305
End page 308
Publisher ACM
Place of publication [Melbourne, Vic.]
Keyword(s) human-virtual environment interaction (HVEI)
training evaluation
efficacy
user experience
Summary In the current era increased attention and interest of utilizing advanced computer technologies for training and education at all managerial levels and functional areas is apparent. One of such technologies, virtual environment (VE), is perceived to be effective in enhancing human abilities to learn abstract concept and complex procedural tasks. Despite its adaptation for training and fast-paced technological advancements, ways in which to evaluate efficacy of such technology are unclear. We have approached this problem by developed a new evaluation method focus on cognitive, affective and skillbased learning dimensions, based on traditional usability evaluation methods but tailored to specifically suit for the quantification of 3D VE system. We first describe the construct of the new method and then report a study utilizing the method in the context of quantifying a VE efficacy in an object assembly task. At last, we discuss the implications of such a method.
ISBN 9781605588544
Language eng
Field of Research 080111 Virtual Reality and Related Simulation
Socio Economic Objective 970108 Expanding Knowledge in the Information and Computing Sciences
HERDC Research category E1 Full written paper - refereed
Copyright notice ©2009, ACM
Persistent URL http://hdl.handle.net/10536/DRO/DU:30029269
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