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Haptics and virtual reality in modern manufacturing

Nahavandi, Saeid 2010, Haptics and virtual reality in modern manufacturing, in WAC 2010 : Proceedings of the World Automation Congress, IEEE, Piscataway, N. J., pp. 5-6.

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Title Haptics and virtual reality in modern manufacturing
Author(s) Nahavandi, Saeid
Conference name World Automation Congress (2010 : Kobe, Japan)
Conference location Kobe, Japan
Conference dates 19-23 Sep. 2010
Title of proceedings WAC 2010 : Proceedings of the World Automation Congress
Editor(s) Jamshidi, Mo
Hata, Yutaka
Kobashi, Syoji
Parker, Gary
Kiguchi, Kazuo
Andina, Diego
Ane, Bernadetta Kwintiana
Publication date 2010
Start page 5
End page 6
Publisher IEEE
Place of publication Piscataway, N. J.
Summary Product assembly is one of the most studied processes in modern manufacturing. In recent years a number of computer-based virtual reality systems have been proposed, developed and adopted by the manufacturing industries. Such systems have major advantages over conventional training practices for product assembly. Significant cost savings can be realized due to shorter training-scenario development times and reuse of existing engineering math models. In addition, the time span from the product design to full production can be shortened due to non-reliance on actual components and subsystems for training. Such training systems are effective if the knowledge required to be transferred is just process sequence such as assembly sequence. However, knowledge transfer for procedural and cognitive learning as well as skills development is very limited, due to the lack of user interactivity and immersion.

This talk will focus on a research technology platform where haptics and virtual reality are integrated to create an effective environment for production assembly operators’ training. In this system virtual reality provides the grounds for realistic visualization, as well as immersion, whereas haptics enforces physical constraints within the virtual world generating the feelings of realistic interaction, making it accessible for formal learning and better understanding during task performance.

The developed research technology platform imitates real physical training scenarios by providing comprehensive user interaction, constrained within the physical limitations of the real world. Through the utilization of a haptics device, providing realistic force feedback, users are able to engage in product assembly training with a stronger sense of ‘reality’.
Notes Keynote Speech
Language eng
Field of Research 090602 Control Systems, Robotics and Automation
Socio Economic Objective 970109 Expanding Knowledge in Engineering
HERDC Research category E3 Extract of paper
HERDC collection year 2010
Copyright notice ©2010, IEEE
Persistent URL http://hdl.handle.net/10536/DRO/DU:30031433

Document type: Conference Paper
Collection: Centre for Intelligent Systems Research
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