Australian higher education institutions transforming the future of teaching and learning through 3D virtual worlds
Gregory, Sue, Gregory, Brent, Campbell, Matthew, Farley, Helen, Sinnappan, Suku, Kennedy-Clark, Shannon, Craven, David, Murdoch, Deborah, Lee, Mark J. W., Wood, Denise, Grenfell, Jenny, Thomas, Angela, Smith, Kerrie, Warren, Ian, Dreher, Heinz, McKeown, Lindy, Ellis, Allan, Hillier, Mathew, Pace, Steven, Cram, Andrew, Hay, Lyn, Grant, Scott and Matthews, Carol 2010, Australian higher education institutions transforming the future of teaching and learning through 3D virtual worlds, in ascilite 2010 : curriculum, technology & transformation for an unknown future : Proceedings of the Australian Society for Computers in Learning in Tertiary Education Conference, Australian Society for Computers in Learning in Tertiary Education, Sydney, NSW, pp. 399-415.
Attached Files
(Some files may be inaccessible until you login with your Deakin Research Online credentials)
Name
Description
MIMEType
Size
Downloads
Title
Australian higher education institutions transforming the future of teaching and learning through 3D virtual worlds
ascilite 2010 : curriculum, technology & transformation for an unknown future : Proceedings of the Australian Society for Computers in Learning in Tertiary Education Conference
Editor(s)
Steel, C. H. Keppell, M. J. Gerbic, P. Housego, S.
Publication date
2010
Conference series
Australian Society for Computers in Learning in Tertiary Education Conference
Start page
399
End page
415
Total pages
16
Publisher
Australian Society for Computers in Learning in Tertiary Education
What are educators‟ motivations for using virtual worlds with their students? Are they using them to support the teaching of professions and if this is the case, do they introduce virtual worlds into the curriculum to develop and/or expand students' professional learning networks? Are they using virtual worlds to transform their teaching and learning? In recognition of the exciting opportunities that virtual worlds present for higher education, the DEHub Virtual Worlds Working Group was formed. It is made up of Australian university academics who are investigating the role that virtual worlds will play in the future of education and actively implementing the technology within their own teaching practice and curricula. This paper presents a typology for teaching and learning in 3D virtual worlds and applies the typology to a series of case studies based on the ways in which academics and their institutions are exploiting the power of virtual worlds for diverse purposes ranging from business scenarios and virtual excursions to role-play, experimentation and language development. The case studies offer insight into the ways in which institutions are transforming their teaching for an unknown future through innovative teaching and learning in virtual worlds. The paper demonstrates how virtual worlds enable low cost alternatives to existing pedagogies as well as creating opportunities for rich, immersive and authentic activities that would otherwise not be feasible or maybe not even be possible. Through the use of virtual worlds, teaching and learning can be transformed to cater for an unknown future.
130306 Educational Technology and Computing 130205 Humanities and Social Sciences Curriculum and Pedagogy (excl Economics, Business and Management) 160299 Criminology not elsewhere classified