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Emergence of creativity in learning via social technologies

Nichol, Sophie 2010, Emergence of creativity in learning via social technologies, in ISTAS 2010 : Proceedings of the IEEE International Symposium on Technology and Society : Social implications of emerging technologies, IEEE, Piscataway, N.J., pp. 196-204.

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Title Emergence of creativity in learning via social technologies
Author(s) Nichol, Sophie
Conference name IEEE International Symposium on Technology and Society (2010 : Wollongong, N.S.W.)
Conference location Wollongong, NSW
Conference dates 7-9 Jun. 2010
Title of proceedings ISTAS 2010 : Proceedings of the IEEE International Symposium on Technology and Society : Social implications of emerging technologies
Editor(s) Michael, Katina
Publication date 2010
Conference series International Symposium on Technology and Society
Start page 196
End page 204
Total pages 516 p.
Publisher IEEE
Place of publication Piscataway, N.J.
Keyword(s) creativity
video games
education
Summary Creativity is an elusive skill desired by many. Debates on 'What is Creativity' and how it can best be nurtured and supported had resurgence in the 1950's after Guildford's address to the American Psychology Association about the positive benefits of creativity. Since then creativity has been investigated in many forms and within many disciplines. Of note is that creativity is apparent within four components: the person, the process, the product and the environment. On some level creativity is assessed within one of the four components of creativity: person, process, product or environment. In this study creativity and the environment is under investigation, with a number of factors presented that allow creativity to be supported. This paper explores the role of creativity within the education of tertiary students studying Games Design and Development (within an IT discipline) from an Australian University. Particularly this paper focuses on how social factors, such as purpose built collaborative environments and virtual communities, aid in the creative pursuits of the students.
Notes This material is presented to ensure timely dissemination of scholarly and technical work. Copyright and all rights therein are retained by authors or by other copyright holders. All persons copying this information are expected to adhere to the terms and constraints invoked by each author's copyright. In most cases, these works may not be reposted without the explicit permission of the copyright holder.
ISBN 1424477751
9781424477753
Language eng
Field of Research 089999 Information and Computing Sciences not elsewhere classified
Socio Economic Objective 939999 Education and Training not elsewhere classified
HERDC Research category E1 Full written paper - refereed
HERDC collection year 2010
Copyright notice ©2010, IEEE
Persistent URL http://hdl.handle.net/10536/DRO/DU:30033722

Document type: Conference Paper
Collections: School of Information Technology
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