Games are enjoyable, and research shows that learning to play games can boost learning. Many games use mathematical processes and strategies; this book outlines the context for using mathematics games in classrooms to promote active mathematics learning, curiosity and engaged thinking. There are suggestions for suitable commercially available games and explanations of the rules for card games, dominoes, alphabet games, dice games, drawing games and others. Ways of making a new game, or modifying an existing game are explored, and there are scores of ideas for using games to support mathematical concepts while having fun.
Notes
Spiral bound
ISBN
9781875900671
Language
eng
Field of Research
130208 Mathematics and Numeracy Curriculum and Pedagogy
Socio Economic Objective
930302 Syllabus and Curriculum Development
HERDC Research category
A2 Authored - other
Persistent URL
http://hdl.handle.net/10536/DRO/DU:30034437
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