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A lightwave 3d plug-in for modelling long hair on virtual humans

Patrick, Deborah and Bangay, Shaun 2003, A lightwave 3d plug-in for modelling long hair on virtual humans, in Afrigraph '03: Proceedings of the 2nd international conference on computer graphics, virtual reality, visualisation and interaction in Africa, ACM, New York, N. Y., pp. 161-166, doi: 10.1145/602330.602360.

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Title A lightwave 3d plug-in for modelling long hair on virtual humans
Author(s) Patrick, Deborah
Bangay, Shaun
Conference name International conference on Computer graphics, virtual reality, visualisation and interaction in Africa (2nd : 2003 : Cape Town, South Africa)
Conference location Cape Town, South Africa
Conference dates 3-5 Feb. 2003
Title of proceedings Afrigraph '03: Proceedings of the 2nd international conference on computer graphics, virtual reality, visualisation and interaction in Africa
Editor(s) [Unknown]
Publication date 2003
Conference series International conference on Computer graphics, virtual reality, visualisation and interaction in Africa
Start page 161
End page 166
Total pages 6
Publisher ACM
Place of publication New York, N. Y.
Keyword(s) hair modeling
explicit model
plug-in
LightWave
Summary Multimedia applications today make use of virtual humans. Generating realistic virtual humans is a challenging problem owing to a number of factors, one being the simulation of realistic hair. The difficulty in simulating hair is due to the physical properties of hair. The average human head holds thousands of hairs, with the width of each hair often smaller than the size of a pixel. There are also complex lighting effects that occur within hair. This paper presents a LightWave 3D plug-in for modeling thousands of individual hairs on virtual humans. The plug-in allows the user to specify the length, thickness and distribution of the hair, as well as the number of segments a hair is made up of. The plug-in is able to add hairs to a head model, which the user then modifies to define a hairstyle. The hairs are then multiplied by the plug-in to produce many hairs. By providing a plug-in that does most of the work and produces realistic results, the user is able to produce a hairstyle without modeling each individual strand of hair. This greatly reduces the time spent on hair modeling, and makes the possibility of adding realistic long hair to virtual humans reasonable.
ISBN 1581136439
Language eng
DOI 10.1145/602330.602360
Field of Research 080103 Computer Graphics
Socio Economic Objective 890299 Computer Software and Services not elsewhere classified
HERDC Research category E1.1 Full written paper - refereed
Persistent URL http://hdl.handle.net/10536/DRO/DU:30039187

Document type: Conference Paper
Collection: School of Information Technology
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