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Identifying annotations for adventure game generation from fiction text

Berkland, Ross and Bangay, Shaun 2010, Identifying annotations for adventure game generation from fiction text, in SAICSIT 2010 : Fountains of computing research : Proceedings of the 2010 annual research conference of the South African Institute for Computer Scientists and Information Technologists, Association for Computing Machinery, New York, N. Y., pp. 19-28, doi: 10.1145/1899503.1899506.

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Title Identifying annotations for adventure game generation from fiction text
Author(s) Berkland, Ross
Bangay, Shaun
Conference name South African Institute for Computer Scientists and Information Technologists. Conference (2010 : Bela Bela, South Africa)
Conference location Bela Bela, South Africa
Conference dates 11-13 Oct. 2010
Title of proceedings SAICSIT 2010 : Fountains of computing research : Proceedings of the 2010 annual research conference of the South African Institute for Computer Scientists and Information Technologists
Editor(s) [Unknown]
Publication date 2010
Conference series South African Institute for Computer Scientists and Information Technologists Conference
Start page 19
End page 28
Total pages 10
Publisher Association for Computing Machinery
Place of publication New York, N. Y.
Keyword(s) adventure game
text-to-scene
annotation
Summary Recent advancements in Text-to-Scene research have lead to the development of systems which automatically extract key concepts from the text of a fiction book and generate computer animated movies depicting the story. Extracting such annotations from raw fiction text is a laborious process and so in this work we evaluate appropriate candidates to serve as the basis for the required annotations for generating interactive virtual worlds.

We validate our choice by generating adventure games: inter-active virtual worlds which create a stylized representation of the environment described in the text, populate it with characters related to the story and define game goals related to the plot of the fiction story. Our prototype produces a fully playable game, making use of an existing open-source game engine.

The process is evaluated using user tests in which participants are asked to measure the accuracy with which the game represents the events, characters and goals described in the story. The response indicates that the chosen annotation set is sufficient to define a game that is a plausibly acceptable representation of the text.
ISBN 9781605589503
Language eng
DOI 10.1145/1899503.1899506
Field of Research 080111 Virtual Reality and Related Simulation
Socio Economic Objective 890299 Computer Software and Services not elsewhere classified
HERDC Research category E1.1 Full written paper - refereed
Copyright notice ©2010, ACM
Persistent URL http://hdl.handle.net/10536/DRO/DU:30039209

Document type: Conference Paper
Collection: School of Information Technology
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