You are not logged in.

Graph matching with subdivision surfaces for texture synthesis on surfaces

Bangay, Shaun and Morkel, Chantelle 2006, Graph matching with subdivision surfaces for texture synthesis on surfaces, in Afrigraph '06 : Proceedings of the 4th international conference on computer graphics, virtual reality, visualisation and interaction in Africa, Association for Computer Machinery, New York, N.Y., pp. 65-74, doi: 10.1145/1108590.1108601.

Attached Files
Name Description MIMEType Size Downloads

Title Graph matching with subdivision surfaces for texture synthesis on surfaces
Author(s) Bangay, Shaun
Morkel, Chantelle
Conference name International conference on computer graphics, virtual reality, visualisation and interaction in Africa (4th : 2006 : Cape Town, South Africa)
Conference location Cape Town, South Africa
Conference dates 25-27 Jan. 2006
Title of proceedings Afrigraph '06 : Proceedings of the 4th international conference on computer graphics, virtual reality, visualisation and interaction in Africa
Editor(s) Spencer, Stephen N.
Publication date 2006
Conference series International Conference on Computer Graphics, Virtual Reality, Visualisation and Interaction in Africa
Start page 65
End page 74
Publisher Association for Computer Machinery
Place of publication New York, N.Y.
Keyword(s) texture synthesis
subdivision surfaces
vertex region matching
graph cut
Summary Existing texture synthesis-from-example strategies for polygon meshes typically make use of three components: a multi-resolution mesh hierarchy that allows the overall nature of the pattern to be reproduced before filling in detail; a matching strategy that extends the synthesized texture using the best fit from a texture sample; and a transfer mechanism that copies the selected portion of the texture sample to the target surface. We introduce novel alternatives for each of these components. Use of p2-subdivision surfaces provides the mesh hierarchy and allows fine control over the surface complexity. Adaptive subdivision is used to create an even vertex distribution over the surface. Use of the graph defined by a surface region for matching, rather than a regular texture neighbourhood, provides for flexible control over the scale of the texture and allows simultaneous matching against multiple levels of an image pyramid created from the texture sample. We use graph cuts for texture transfer, adapting this scheme to the context of surface synthesis. The resulting surface textures are realistic, tolerant of local mesh detail and are comparable to results produced by texture neighbourhood sampling approaches.
ISBN 1595932887
Language eng
DOI 10.1145/1108590.1108601
Field of Research 080103 Computer Graphics
Socio Economic Objective 890299 Computer Software and Services not elsewhere classified
HERDC Research category E1.1 Full written paper - refereed
Copyright notice ©2006, ACM
Persistent URL http://hdl.handle.net/10536/DRO/DU:30039211

Document type: Conference Paper
Collection: School of Information Technology
Connect to link resolver
 
Unless expressly stated otherwise, the copyright for items in DRO is owned by the author, with all rights reserved.

Versions
Version Filter Type
Citation counts: TR Web of Science Citation Count  Cited 0 times in TR Web of Science
Scopus Citation Count Cited 0 times in Scopus
Google Scholar Search Google Scholar
Access Statistics: 182 Abstract Views, 1 File Downloads  -  Detailed Statistics
Created: Mon, 24 Oct 2011, 11:43:20 EST

Every reasonable effort has been made to ensure that permission has been obtained for items included in DRO. If you believe that your rights have been infringed by this repository, please contact drosupport@deakin.edu.au.