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Implementation and applications of the distortion operator

Bangay, Shaun 2001, Implementation and applications of the distortion operator, in Afrigraph '01: Proceedings of the 1st international conference on Computer graphics, virtual reality and visualisation, ACM, New York, N. Y., pp. 17-25, doi: 10.1145/513867.513872.

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Title Implementation and applications of the distortion operator
Author(s) Bangay, Shaun
Conference name International conference on Computer graphics, virtual reality and visualisation (1st : 2001 : Cape Town, South Africa)
Conference location Cape Town, South Africa
Conference dates 5-7 Nov. 2001
Title of proceedings Afrigraph '01: Proceedings of the 1st international conference on Computer graphics, virtual reality and visualisation
Editor(s) [Unknown]
Publication date 2001
Conference series International conference on Computer graphics, virtual reality and visualisation
Start page 17
End page 25
Total pages 9
Publisher ACM
Place of publication New York, N. Y.
Keyword(s) image warping
MMX
projection
texturing
lighting
Summary The distortion operator transforms 2D images in a manner similar to image warping or morphing, allowing source pixels to be mapped to any destination pixel. This operator can be implemented on current hardware, allowing at least one distortion per frame at interactive frame rates. Potential applications are numerous, but those described include re-mapping images for correct projection onto curved screens, correcting camera distortion from multiple sources simultaneously, and allowing constant time dynamic texturing and lighting of a static scene which is independent of geometric complexity.
ISBN 1581134460
Language eng
DOI 10.1145/513867.513872
Field of Research 080103 Computer Graphics
Socio Economic Objective 890299 Computer Software and Services not elsewhere classified
HERDC Research category E1.1 Full written paper - refereed
Persistent URL http://hdl.handle.net/10536/DRO/DU:30039220

Document type: Conference Paper
Collection: School of Information Technology
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