Computer games – pushing at the boundaries of literacy

Beavis, Catherine and O'Mara, Joanne 2010, Computer games – pushing at the boundaries of literacy, Australian journal of language and literacy, vol. 33, no. 1, pp. 65-76.

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Title Computer games – pushing at the boundaries of literacy
Author(s) Beavis, CatherineORCID iD for Beavis, Catherine
O'Mara, JoanneORCID iD for O'Mara, Joanne
Journal name Australian journal of language and literacy
Volume number 33
Issue number 1
Start page 65
End page 76
Total pages 12
Publisher Australian Literacy Educators' Association
Place of publication Norwood, S. Aust.
Publication date 2010-02
ISSN 1038-1562
Summary The need to expand traditional, print-based versions of literacy to also incorporate attention to multimodal forms of text and literacy in the English curriculum is now well established. Much can be learnt about students and their literacy practices from the exploration of their engagement with digital culture – particularly videogames – from their out-of-school lifeworlds. However, the emerging set of skills and competencies or, the ‘new’ literacies and literacy practices associated with multiple and ever-emerging genres generated through information and communications technologies, present challenges in terms of how they might be conceptualised as literacy (or not) and how the multiple dimensions entailed in gameplay are increasingly a part of what it means to be literate in the 21st century. Drawing on two case studies of classroom work, the paper describes approaches to conceptualising the complexity of digital texts and their access, production and distribution and the opportunity to create spaces where students could interact, socialise and learn in both the real and virtual world. Dimensions such as play, interactivity, action, movement and time raise challenging questions about the limits and possibilities of constructing games and gameplay as texts and literacy practices that push the boundaries of literacy.
Language eng
Field of Research 130204 English and Literacy Curriculum and Pedagogy (excl LOTE, ESL and TESOL)
Socio Economic Objective 930201 Pedagogy
HERDC Research category C1.1 Refereed article in a scholarly journal
HERDC collection year 2010
Copyright notice ©2010, Australian Literacy Educators' Association
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Document type: Journal Article
Collections: Faculty of Arts and Education
School of Education
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