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Integrating e-simulations in teaching business information systems

Cybulski, Jacob and Nguyen, Lemai 2012, Integrating e-simulations in teaching business information systems. In Holt, Dale, Segrave, Stephen and Cybulski, Jacob L. (ed), Professional education using e-simulations : benefits of blended learning design, IGI Global, Hershey Pa., pp.174-197.

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Title Integrating e-simulations in teaching business information systems
Author(s) Cybulski, Jacob
Nguyen, LemaiORCID iD for Nguyen, Lemai orcid.org/0000-0003-3695-7245
Title of book Professional education using e-simulations : benefits of blended learning design
Editor(s) Holt, Dale
Segrave, Stephen
Cybulski, Jacob L.
Publication date 2012
Series Business Science Reference
Chapter number 11
Total chapters 21
Start page 174
End page 197
Total pages 24
Publisher IGI Global
Place of Publication Hershey Pa.
Keyword(s) e-simulation
business information systems
games
conversational characters
evaluation
Y-gen
Summary Students’ early exposure to the fundamentals of business and Information and Communications Technologies (ICT), creation of a professional skill base, as well as, the gaining of practical experience in applying such knowledge and skills, are the determinants of success in their study and development as Information Systems (IS) professionals. This chapter argues that e-simulations, or computer-based and online simulations, can be effectively used to engage learners in interactive learning activities and provide them with real world practical experience in the safety of an educational setting. A research project is subsequently described. A suite of e-simulations were developed and deployed across two institutions to support teaching and learning of Information Systems. Using staff discussions and online surveys, quantitative and qualitative data were collected from the staff and students. The collected data were then analysed to evaluate and guide a sequence of curriculum and technology changes with a view to arriving at an optimum support model for students and teachers using the e-simulations. The findings of the study emphasise the usefulness of e-simulations to accommodate the learning styles of generation Y students, to stimulate their interest and creative thinking, and in meeting industry expectations of IS graduates’ ability to fulfil professional roles. Based on these insights, in its concluding remarks, the chapter outlines a conceptual framework for the inclusion of e-simulations in Information Systems curriculum development and teaching delivery.
ISBN 9781613501894
1613501897
Language eng
Field of Research 080111 Virtual Reality and Related Simulation
150302 Business Information Systems
Socio Economic Objective 930599 Education and Training Systems not elsewhere classified
HERDC Research category B1 Book chapter
Copyright notice ©2012, by IGI Global.
Persistent URL http://hdl.handle.net/10536/DRO/DU:30045623

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Created: Wed, 30 May 2012, 21:30:27 EST by Jacob Cybulski

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