An efficient implementation of Bailey and Borwein's algorithm for parallel random number generation on graphics processing units

Beliakov, Gleb, Johnstone, Michael, Creighton, Doug and Wilkin, Tim 2012, An efficient implementation of Bailey and Borwein's algorithm for parallel random number generation on graphics processing units, Computing, pp. 1-18.

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Title An efficient implementation of Bailey and Borwein's algorithm for parallel random number generation on graphics processing units
Author(s) Beliakov, Gleb
Johnstone, Michael
Creighton, Doug
Wilkin, Tim
Journal name Computing
Start page 1
End page 18
Total pages 18
Publisher Springer
Place of publication Wein, Austria
Publication date 2012-11
ISSN 0010-485X
Keyword(s) GPU
normal numbers
random number generation
Language eng
Field of Research 080204 Mathematical Software
080205 Numerical Computation
Socio Economic Objective 970101 Expanding Knowledge in the Mathematical Sciences
HERDC Research category C1 Refereed article in a scholarly journal
Copyright notice ©2012, Springer
Persistent URL http://hdl.handle.net/10536/DRO/DU:30051394

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