Through the looking glass : teaching and learning in blended immersive multiuser virtual and real world environments

Grenfell, Janette 2010, Through the looking glass : teaching and learning in blended immersive multiuser virtual and real world environments, in Proceedings of the Enhancing Learning Experiences in Higher Education International Conference, Centre for the Enhancement of Teaching and Learning, Pokfulam, Hong Kong.

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Title Through the looking glass : teaching and learning in blended immersive multiuser virtual and real world environments
Author(s) Grenfell, Janette
Conference name Enhancing learning experiences in higher education. Conference (2010 : Pokfulam, Hong Kong)
Conference location Pokfulam, Hong Kong
Conference dates 2-3 Dec. 2010
Title of proceedings Proceedings of the Enhancing Learning Experiences in Higher Education International Conference
Editor(s) [Unknown]
Publication date 2010
Conference series Enhancing learning experiences in higher education. Conference
Total pages 13
Publisher Centre for the Enhancement of Teaching and Learning
Place of publication Pokfulam, Hong Kong
Keyword(s) blended learning
e-learning
art education
virtual worlds
simulations
e-technologies
learning communities
Summary This paper reports on the participation of higher education students and educators in blended immersive multi user virtual (MUVE) environments and real life teaching and learning experiences. Selected next generation technologies engage students and educators within the virtual socially networked elearning landscape of Deakin Arts Education Centre , and support the interaction of communities of learners in multiple modes, ranging from text and images accessed within the Deakin Studies Online learning management system to the "through the looking glass" virtual world in which the user’s creative imagination transports them to the “other side“ of their computer screens.

These constructed environments enable multiple simultaneous participants to access graphically built 3D environments, interact with digital artifacts and various functional tools, and represent themselves through avatars, to communicate with other participants and participate in collaborative art learning.
Language eng
Field of Research 130201 Creative Arts, Media and Communication Curriculum and Pedagogy
Socio Economic Objective 930203 Teaching and Instruction Technologies
HERDC Research category E1.1 Full written paper - refereed
HERDC collection year 2010
Copyright notice ©2010, Janette Grenfell.
Persistent URL http://hdl.handle.net/10536/DRO/DU:30051660

Document type: Conference Paper
Collection: School of Education
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Created: Sun, 24 Mar 2013, 22:16:22 EST by Janette Grenfell

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