Integrating kinect and haptics for interactive STEM education in local and distributed environments

Wei, Lei, Zhou, Hailing, Soe, Aung K. and Nahavandi, Saeid 2013, Integrating kinect and haptics for interactive STEM education in local and distributed environments, in AIM 2013 : Proceedings of the IEEE/ASME International Conference on Advanced Intelligent Mechatronics, IEEE, Piscataway, N.J., pp. 1058-1065.

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Title Integrating kinect and haptics for interactive STEM education in local and distributed environments
Author(s) Wei, Lei
Zhou, Hailing
Soe, Aung K.
Nahavandi, Saeid
Conference name Advanced Intelligent Mechatronics. IEEE/ASME International Conference (2013 : Wollongong, New South Wales)
Conference location Wollongong, New South Wales
Conference dates 9-12 Jul. 2013
Title of proceedings AIM 2013 : Proceedings of the IEEE/ASME International Conference on Advanced Intelligent Mechatronics
Editor(s) [Unknown]
Publication date 2013
Conference series IEEE/ASME International Conference on Advanced Intelligent Mechatronics
Start page 1058
End page 1065
Total pages 8
Publisher IEEE
Place of publication Piscataway, N.J.
Keyword(s) STEM education
control systems
haptic interaction
motion capture
gesture recognition
remote interaction and collaboration
Summary Skill shortage is a realistic social problem that Australia is currently facing, especially in the fields of Science, Technology, Engineering and Mathematics (STEM). Various approaches have been proposed to soften this issue. By now the most successful approach is to attract pre-university youth and university freshmen into those fields before they make a decision on future subjects by introducing them with interactive, modifiable and inspiring virtual environments, which incorporates most essential knowledge of STEM. We propose to design a comprehensive virtual reality platform with immersive interactions, pluggable components and flexible configurations. It also involves haptics, motion capture and gesture recognition, and could be deployed in both local and distributed environments. The platform utilizes off the shelf low cost haptics and motion capture products, however the fidelity can be maintained at a good level. The proposed platform has been implemented with different configurations and has been tested on a group of users. Preliminary test results show that the interactivity, flexibility and fidelity of the platform are highly appreciated by users. User surveys also indicate that the proposed platform could help pre-university students and university freshmen build an overview of various aspects of STEM education. Besides, users are also positive on the fact that the platform enabled them to identify the challenges for higher education in STEM by providing them opportunities to interactively modify system configurations and instantly experience the corresponding results both visually and haptically.
ISBN 9781467353199
9781467353205
Language eng
Field of Research 080111 Virtual Reality and Related Simulation
Socio Economic Objective 970108 Expanding Knowledge in the Information and Computing Sciences
HERDC Research category E1 Full written paper - refereed
Copyright notice ©2013, IEEE
Persistent URL http://hdl.handle.net/10536/DRO/DU:30057131

Document type: Conference Paper
Collection: Centre for Intelligent Systems Research
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