Establishing Competitive Domination Cycles for Peer-to-peer Game Combat

Makin, Owen and Bangay, Shaun 2013, Establishing Competitive Domination Cycles for Peer-to-peer Game Combat, in Proceedings of the 5th International IEEE Consumer Electronic Society Games Innovation Conference; IGIC 2013, IEEE, New York, NY, pp. 1-5.

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Title Establishing Competitive Domination Cycles for Peer-to-peer Game Combat
Author(s) Makin, Owen
Bangay, Shaun
Conference name International IEEE Consumer Electronic Society Games Innovation Conference (5th : 2013 : Vancouver, BC, Canada)
Conference location Vancouver, BC, Canada
Conference dates 23-25 Sept. 2013
Title of proceedings Proceedings of the 5th International IEEE Consumer Electronic Society Games Innovation Conference; IGIC 2013
Editor(s) Gershon, Nahum
Publication date 2013
Conference series International IEEE Consumer Electronic Society Games Innovation Conference
Start page 1
End page 5
Total pages 5
Publisher IEEE
Place of publication New York, NY
Keyword(s) Formal model
Games
Testing strategies
Summary Games require balance to be fair and enjoyable. In two player combat settings balance can be achieved by ensuring that both units are equally capable. The possibility of alliances changes the nature of balance when additional players are introduced. One approach to achieving balance is to use a domination loop between agents in a rock, scissors, paper style approach. This paper investigates whether such loops exist within the existing rules of game combat. Search processes within the attribute space of the game units are used to identify loops within an existing game architecture. A dominance metric is used to identify cycles where the victory is achieved by a clear threshold. Cycles with up to 5 players are demonstrated, although larger cycles require more effort to find. Use of models of game play and attribute space search are recommended as a mechanism for balancing games of this format.
ISBN 9781479912445
ISSN 2166-6741
Language eng
Field of Research 080111 Virtual Reality and Related Simulation
Socio Economic Objective 890203 Computer Gaming Software
HERDC Research category E1 Full written paper - refereed
Copyright notice ©2013, IEEE
Persistent URL http://hdl.handle.net/10536/DRO/DU:30058479

Document type: Conference Paper
Collection: School of Information Technology
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Created: Wed, 27 Nov 2013, 07:41:21 EST by Shaun Bangay

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