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Video Game Training and Reaction Time Skills Among Older Adults

Seçer,I and Satyen,L 2014, Video Game Training and Reaction Time Skills Among Older Adults, Activities, adaptation and aging, vol. 38, no. 3, pp. 220-236, doi: 10.1080/01924788.2014.935908.

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Title Video Game Training and Reaction Time Skills Among Older Adults
Author(s) Seçer,I
Satyen,LORCID iD for Satyen,L orcid.org/0000-0001-5385-4251
Journal name Activities, adaptation and aging
Volume number 38
Issue number 3
Start page 220
End page 236
Total pages 18
Publisher Routledge
Place of publication Melbourne Vic.
Publication date 2014-07-15
ISSN 0192-4788
1544-4368
Keyword(s) older adults
reaction time
video game training
Summary The aim of the current study was to examine whether reaction time (RT) among older adults could be improved through video game training. Twenty-nine participants between the ages of 50 and 84 either played (N = 14) or did not play (N = 15) a video game, Pac-Man: Adventures in Time. All participants completed a pre- and postassessment of RT. Results from this study showed that there were no significant differences between the control and experimental groups on RT performance across time. These findings indicate that the amount of training provided may have been inadequate to improve RT skills. It is therefore important to investigate the amount of training required to allow older adults to respond faster to environmental stimuli and transfer skills to activities of daily living.
Language eng
DOI 10.1080/01924788.2014.935908
Field of Research 170102 Developmental Psychology and Ageing
Socio Economic Objective 920502 Health Related to Ageing
HERDC Research category C1 Refereed article in a scholarly journal
Copyright notice ©2014, Routledge
Persistent URL http://hdl.handle.net/10536/DRO/DU:30068074

Document type: Journal Article
Collection: School of Psychology
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