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Videogame technology re-purposed: towards interdisciplinary design environments for engineering and architecture

Moloney, Jules 2015, Videogame technology re-purposed: towards interdisciplinary design environments for engineering and architecture, Procedia technology, vol. 20, pp. 212-218, doi: 10.1016/j.protcy.2015.07.034.

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Title Videogame technology re-purposed: towards interdisciplinary design environments for engineering and architecture
Author(s) Moloney, Jules
Journal name Procedia technology
Volume number 20
Start page 212
End page 218
Total pages 7
Publisher Elsevier
Place of publication Amsterdam, The Netherlands
Publication date 2015
ISSN 2212-0173
Keyword(s) architecture and design engineering education
simulation environments
videogame technology
serious games
Summary The author and associated researchers have in previous projects adapted videogame technology for design in the context of architectural design education. This paper reflects on this body of research: the original motivations and aspirations; what threads may be productively revisited; how contemporary shifts to parametric design and building information modelling may be incorporated; and considers how some aspects of game play, in particular competition, may seed Interdisciplinary Design environments for Engineering and Architecture (IDeEA).
Language eng
DOI 10.1016/j.protcy.2015.07.034
Field of Research 120101 Architectural Design
Socio Economic Objective 970112 Expanding Knowledge in Built Environment and Design
HERDC Research category C1 Refereed article in a scholarly journal
ERA Research output type C Journal article
Copyright notice ©2015, Elsevier
Persistent URL http://hdl.handle.net/10536/DRO/DU:30081287

Document type: Journal Article
Collection: School of Architecture and Built Environment
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