Navigating control and illusion: functional interactivity versus ‘faux-interactivity’ in transmedia dance performance

Vincent, Jordan Beth, Vincent, Caitlin, Vincs, Kim and McCormick, John 2016, Navigating control and illusion: functional interactivity versus ‘faux-interactivity’ in transmedia dance performance, International journal of performance arts and digital media, vol. 12, no. 1, pp. 44-60, doi: 10.1080/14794713.2016.1161955.

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Title Navigating control and illusion: functional interactivity versus ‘faux-interactivity’ in transmedia dance performance
Author(s) Vincent, Jordan BethORCID iD for Vincent, Jordan Beth
Vincent, CaitlinORCID iD for Vincent, Caitlin
Vincs, Kim
McCormick, JohnORCID iD for McCormick, John
Journal name International journal of performance arts and digital media
Volume number 12
Issue number 1
Start page 44
End page 60
Total pages 17
Publisher Taylor & Francis
Place of publication London, Eng.
Publication date 2016-06-06
ISSN 1479-4713
Summary Interactivity – a networked loop in which a performer’s live data feeds a digital system – can bridge the divide between live performance and digital entities in transmedia dance performances. In the ‘entanglement scene’ of Australian Dance Theatre’s Multiverse (2014), choreographer Garry Stewart and the creative coders and animators at the Deakin Motion.Lab utilise ‘faux-interactivity’, or a perceived relationship between the dancers and digital entities that exists only from the perspective of the audience. The spectre of ‘faux-interactivity’ challenges the spontaneity in live, embodied performance art because it both integrates live performance with prerendered digital content and offers a potential structure for a shared, dispersed creative and choreographic process across numerous and shared artistic and technological platforms. This paper investigates the concept of ‘faux-interactivity’, suggesting that its use can be a catalyst for moving beyond the limitations and values of ‘real’, or functional interactive systems within a theatrical context, and positing that definitions of ‘interactivity’ might be further expanded to accommodate the shifting timelines inherent in the disparate creative processes of human performance and coding.
Language eng
DOI 10.1080/14794713.2016.1161955
Field of Research 1902 Film, Television And Digital Media
1904 Performing Arts And Creative Writing
190403 Dance
Socio Economic Objective 950105 The Performing Arts (incl. Theatre and Dance)
HERDC Research category C1 Refereed article in a scholarly journal
ERA Research output type C Journal article
Copyright notice ©2016, Taylor & Francis
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