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Encouraging organized active game play in primary school children

McKenzie, Sophie, Bangay, Shaun, Barnett, Lisa, Ridgers, Nicola and Salmon, Jo-Ann 2014, Encouraging organized active game play in primary school children, in 6th IEEE Consumer Electronics Society Games, Entertainment, Media Conference, IEEE, Piscataway, N.J., pp. 1-8, doi: 10.1109/GEM.2014.7047972.

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Title Encouraging organized active game play in primary school children
Author(s) McKenzie, Sophie
Bangay, Shaun
Barnett, Lisa
Ridgers, Nicola
Salmon, Jo-Ann
Conference name 2014 IEEE Games, Entertainment, and Media (GEM) Conference
Conference location Toronto, Canada
Conference dates 20 -23 Oct. 2014
Title of proceedings 6th IEEE Consumer Electronics Society Games, Entertainment, Media Conference
Publication date 2014
Conference series 6th IEEE Consumer Electronics Society Games, Entertainment, Media Conference
Start page 1
End page 8
Total pages 8
Publisher IEEE
Place of publication Piscataway, N.J.
Keyword(s) sensors
gaming
pervasive computing
mobil environment
Summary A mobile video game designed to encourage physical activity in children in an organized outdoor setting is presented. Game elements of narrative based treasure hunt game: Pirate Adventure are designed by a team of IT and Health professionals to encourage primary school aged children to engage in physical activity. The mobile phone platform uses several sensor technologies; accelerometers, camera and Wi-Fi to integrate gameplay with the physical environment. Key game locations in the real world environment are tracked using 2-dimensional codes (QR codes) and activity is tracked using accelerometers. The design is evaluated during several organized play session. Telemetry collected demonstrates that the treasure hunt mechanic encourages players to be physically active during each game, and validates that player actions are consistent with the game design elements. QR code scanning is effective as a location tracking mechanism. Additional insight is provided into the issue of sensor suitability and mobile device reliability when used in games for this age group. The results of this study can inform other mobile active games for children.
Language eng
DOI 10.1109/GEM.2014.7047972
Field of Research 110699 Human Movement and Sports Science not elsewhere classified
Socio Economic Objective 920501 Child Health
HERDC Research category E1 Full written paper - refereed
ERA Research output type E Conference publication
Grant ID NHMRC 1013507
Copyright notice ©2014, IEEE
Free to Read? Yes
Persistent URL http://hdl.handle.net/10536/DRO/DU:30091957

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Every reasonable effort has been made to ensure that permission has been obtained for items included in DRO. If you believe that your rights have been infringed by this repository, please contact drosupport@deakin.edu.au.