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What digital games and literacy have in common: a heuristic for understanding pupils' gaming literacy

Apperley, Thomas and Walsh, Christopher 2012, What digital games and literacy have in common: a heuristic for understanding pupils' gaming literacy, Literacy, vol. 46, no. 3, pp. 115-122, doi: 10.1111/j.1741-4369.2012.00668.x.

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Title What digital games and literacy have in common: a heuristic for understanding pupils' gaming literacy
Author(s) Apperley, Thomas
Walsh, Christopher
Journal name Literacy
Volume number 46
Issue number 3
Start page 115
End page 122
Total pages 8
Publisher Wiley-Blackwell
Place of publication London, Eng.
Publication date 2012-11
ISSN 1741-4350
Keyword(s) Digital games
Gaming literacy
Paratexts
Multimodal
Heuristic
Professional development
Language eng
DOI 10.1111/j.1741-4369.2012.00668.x
Field of Research 1302 Curriculum And Pedagogy
Socio Economic Objective 0 Not Applicable
Copyright notice ©2012, UKLA
Persistent URL http://hdl.handle.net/10536/DRO/DU:30097396

Document type: Journal Article
Collections: School of Education
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