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P(l)aying pretty: consuming fairy tales and device applications

Whatman, Emma 2017, P(l)aying pretty: consuming fairy tales and device applicationsThe evolution and social impact of video game economics, Lexington Books, Lanham, Md., pp.81-100.

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Title P(l)aying pretty: consuming fairy tales and device applications
Author(s) Whatman, Emma
Title of book The evolution and social impact of video game economics
Publication date 2017
Series Studies in new media
Chapter number 6
Total chapters 9
Start page 81
End page 100
Total pages 20
Publisher Lexington Books
Place of Publication Lanham, Md.
Keyword(s) Language Arts & Disciplines
New Media
ISBN 1498543421
9781498543422
Language eng
Field of Research 200102 Communication Technology and Digital Media Studies
200205 Culture, Gender, Sexuality
200508 Other Literatures In English
HERDC Research category B1 Book chapter
Copyright notice ©2017, Lexington Books
Persistent URL http://hdl.handle.net/10536/DRO/DU:30098026

Document type: Book Chapter
Collection: School of Communication and Creative Arts
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Created: Wed, 22 Nov 2017, 09:43:10 EST

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