The biopolitics of gaming: avatar-player self-reflexivity in Assassin’s Creed II

Apperley, Thomas and Clemens, Justin 2015, The biopolitics of gaming: avatar-player self-reflexivity in Assassin’s Creed II. In Kapell, Matthew Wilhelm (ed), The play versus story divide in game studies critical essays, McFarland & Company, Jefferson, N.C., pp.110-124.

Attached Files
Name Description MIMEType Size Downloads

Title The biopolitics of gaming: avatar-player self-reflexivity in Assassin’s Creed II
Author(s) Apperley, Thomas
Clemens, Justin
Title of book The play versus story divide in game studies critical essays
Editor(s) Kapell, Matthew Wilhelm
Publication date 2015
Start page 110
End page 124
Total pages 15
Publisher McFarland & Company
Place of Publication Jefferson, N.C.
Keyword(s) video gaming
Assassin's Creed II
avatar
biopolitics
digital games
ISBN 0786497238
9780786497232
Language eng
Field of Research 190202 Computer Gaming and Animation
HERDC Research category B1 Book chapter
Copyright notice ©2016, Matthew Wilhelm Kapell
Persistent URL http://hdl.handle.net/10536/DRO/DU:30105167

Document type: Book Chapter
Collection: School of Education
Connect to link resolver
 
Unless expressly stated otherwise, the copyright for items in DRO is owned by the author, with all rights reserved.

Versions
Version Filter Type
Citation counts: TR Web of Science Citation Count  Cited 0 times in TR Web of Science
Scopus Citation Count Cited 0 times in Scopus
Google Scholar Search Google Scholar
Access Statistics: 33 Abstract Views, 2 File Downloads  -  Detailed Statistics
Created: Wed, 29 Nov 2017, 14:17:36 EST

Every reasonable effort has been made to ensure that permission has been obtained for items included in DRO. If you believe that your rights have been infringed by this repository, please contact drosupport@deakin.edu.au.