Understanding digital games as education technologies: capitalizing on popular culture

Apperley, Thomas 2014, Understanding digital games as education technologies: capitalizing on popular culture. In Benson, Phil and Chik, Alice (ed), Popular culture, pedagogy and teacher education: international perspectives, Routledge, New York, N.Y., pp.66-82.

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Title Understanding digital games as education technologies: capitalizing on popular culture
Author(s) Apperley, Thomas
Title of book Popular culture, pedagogy and teacher education: international perspectives
Editor(s) Benson, Phil
Chik, Alice
Publication date 2014
Chapter number 4
Total chapters 14
Start page 66
End page 82
Total pages 17
Publisher Routledge
Place of Publication New York, N.Y.
ISBN 9780415822077
Language eng
Field of Research 190202 Computer Gaming and Animation
HERDC Research category B1.1 Book chapter
Copyright notice ©2014, Routledge
Persistent URL http://hdl.handle.net/10536/DRO/DU:30105200

Document type: Book Chapter
Collection: School of Education
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