The effect of multiplayer dynamic difficulty adjustment on the player experience of video games

Baldwin, Alexander, Johnson, Daniel and Wyeth, Peta 2014, The effect of multiplayer dynamic difficulty adjustment on the player experience of video games, in CHI 2014 : One of a CHInd : Proceedings of the 32nd Annual ACM Conference on Human Factors in Computing Systems, Association for Computing Machinery, New York, N.Y., pp. 1489-1494, doi: 10.1145/2559206.2581285.

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Title The effect of multiplayer dynamic difficulty adjustment on the player experience of video games
Author(s) Baldwin, AlexanderORCID iD for Baldwin, Alexander orcid.org/0000-0001-7853-5636
Johnson, Daniel
Wyeth, Peta
Conference name Special Interest Group on Computer–Human Interaction. Conference (32nd : 2014 : Toronto, Ont.)
Conference location Toronto, Ont.
Conference dates 2014/04/26 - 2014/05/01
Title of proceedings CHI 2014 : One of a CHInd : Proceedings of the 32nd Annual ACM Conference on Human Factors in Computing Systems
Editor(s) [Unknown]
Publication date 2014
Series Special Interest Group on Computer–Human Interaction Conference
Start page 1489
End page 1494
Total pages 6
Publisher Association for Computing Machinery
Place of publication New York, N.Y.
Keyword(s) Video games
Challenge
Player experience
Dynamic Difficulty Adjustment
DDA
mDDA
ISBN 9781450324748
Language eng
DOI 10.1145/2559206.2581285
HERDC Research category E1.1 Full written paper - refereed
Copyright notice ©2014, the author(s)
Persistent URL http://hdl.handle.net/10536/DRO/DU:30122405

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