A framework of dynamic difficulty adjustment in competitive multiplayer video games

Baldwin, Alexander, Johnson, Daniel, Wyeth, Peta and Sweetser, Penny 2013, A framework of dynamic difficulty adjustment in competitive multiplayer video games, in IGIC 2013 : Proceedings of the IEEE International Games Innovation Conference, IEEE, Piscataway, N.J., pp. 16-19, doi: 10.1109/IGIC.2013.6659150.

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Title A framework of dynamic difficulty adjustment in competitive multiplayer video games
Author(s) Baldwin, AlexanderORCID iD for Baldwin, Alexander orcid.org/0000-0001-7853-5636
Johnson, Daniel
Wyeth, Peta
Sweetser, Penny
Conference name Games Innovation. Conference (2013 : Vancouver, Canada)
Conference location Vancouver, Canada
Conference dates 2013/09/23 - 2013/09/25
Title of proceedings IGIC 2013 : Proceedings of the IEEE International Games Innovation Conference
Publication date 2013
Start page 16
End page 19
Total pages 4
Publisher IEEE
Place of publication Piscataway, N.J.
Keyword(s) Science & Technology
Technology
Computer Science, Theory & Methods
Engineering, Electrical & Electronic
Computer Science
Engineering
multiplayer
dynamic difficulty adjustment
challenge
player experience
competence
video games
ISBN 9781479912445
ISSN 2166-6741
2166-675X
Language eng
DOI 10.1109/IGIC.2013.6659150
Indigenous content off
HERDC Research category E1.1 Full written paper - refereed
Copyright notice ©2013, IEEE
Persistent URL http://hdl.handle.net/10536/DRO/DU:30123684

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