Process drama and digital games as text and action in virtual worlds: developing new literacies in school

O'Mara, Joanne 2015, Process drama and digital games as text and action in virtual worlds: developing new literacies in school. In Anderson, M, Cameron, D and Sutton, P (ed), INNOVATION, TECHNOLOGY AND CONVERGING PRACTICES IN DRAMA EDUCATION AND APPLIED THEATRE, ROUTLEDGE, Abingdon, Eng., pp.49-66.


Title Process drama and digital games as text and action in virtual worlds: developing new literacies in school
Author(s) O'Mara, JoanneORCID iD for O'Mara, Joanne orcid.org/0000-0003-3511-1125
Title of book INNOVATION, TECHNOLOGY AND CONVERGING PRACTICES IN DRAMA EDUCATION AND APPLIED THEATRE
Editor(s) Anderson, M
Cameron, D
Sutton, P
Publication date 2015
Start page 49
End page 66
Total pages 18
Publisher ROUTLEDGE
Place of Publication Abingdon, Eng.
Keyword(s) Social Sciences
Arts & Humanities
Education & Educational Research
Theater
ISBN 978-1-138-80319-0
Language eng
Indigenous content off
Field of Research 130204 English and Literacy Curriculum and Pedagogy (excl Lote, Esl and Tesol)
HERDC Research category BN Other book chapter, or book chapter not attributed to Deakin
Persistent URL http://hdl.handle.net/10536/DRO/DU:30124243

Document type: Book Chapter
Collections: Faculty of Arts and Education
School of Education
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