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A framework for designing mainstream educational e-simulations

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posted on 2012-01-01, 00:00 authored by Jacob CybulskiJacob Cybulski
This chapter describes the knowledge, skills, and technology needed for the effective design of educational e-simulations. It reviews the features and functionality of a typical experiential e-simulation and discusses approaches useful in its design, with impact on its subsequent construction and deployment in the field. The chapter reports a conceptual study examining development experiences gained in the construction of several educational e-simulations and folds these experiences into a framework for understanding e-simulation design. The chapter finally uses the framework to compare and contrast different approaches taken while designing and delivering two e-simulations, based on the same technology and business case, but delivered to distinct cohorts of university students.

History

Title of book

Professional education using e-simulations : benefits of blended learning design

Series

Business Science Reference

Chapter number

17

Pagination

293 - 315

Publisher

IGI Global

Place of publication

Hershey Pa.

ISBN-13

9781613501894

ISBN-10

1613501897

Language

eng

Publication classification

B1 Book chapter; B Book chapter

Copyright notice

2012, by IGI Global.

Extent

21

Editor/Contributor(s)

D Holt, S Segrave, J Cybulski

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