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A virtual salesperson

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posted on 2001-01-01, 00:00 authored by A Marriott, R Pockaj, Craig ParkerCraig Parker
This chapter describes the use of a graphical humane interface - a Virtual Salesperson. The face of the Virtual Salesperson is a generic Facial Animation Engine developed at the University of Genova in Italy and uses a 3-D computer graphics model based on the MPEG-4 standard supplemented by Cyberware scans for facial detail. The appearance of the head may be modified by Facial Definition Parameters to more accurately model the required visage allowing one model to represent many different Talking Heads. The “brain” of the Virtual Salesperson, developed at Curtin University, integrates natural language parsing, text to speech synthesis, and artificial intelligence systems to produce a “bot” capable of helping a user through a question/answer sales enquiry. The Virtual Salesperson is a specific example of a generic Human Computer Interface - a Talking Head.

History

Chapter number

16

Pagination

290 - 315

Open access

  • Yes

ISBN-13

9781930708013

ISBN-10

1930708017

Language

eng

Notes

Every reasonable effort has been made to ensure that permission has been obtained for items included in Deakin Research Online. If you believe that your rights have been infringed by this repository, please contact drosupport@deakin.edu.au

Publication classification

B1 Book chapter; B Book chapter

Copyright notice

2001, Idea Group Publishing

Extent

20

Editor/Contributor(s)

S Rahman, R Bignall

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