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Multimodal literacy, digital games and curriculum

Version 2 2024-06-03, 23:36
Version 1 2023-10-25, 23:26
chapter
posted on 2024-06-03, 23:36 authored by Catherine BeavisCatherine Beavis
Digital games offer enormous potential for learning and engagement in mathematics ideas and processes. This volume offers multidisciplinary perspectives—of educators, cognitive scientists, psychologists and sociologists—on how digital games influence the social activities and mathematical ideas of learners/gamers. Contributing authors identify opportunities for broadening current understandings of how mathematical ideas are fostered (and embedded) within digital game environments. In particular, the volume advocates for new and different ways of thinking about mathematics in our digital age—proposing that these mathematical ideas and numeracy practices are distinct from new literacies or multiliteracies. The authors acknowledge that the promise of digital games has not always been realised/fulfilled. There is emerging, and considerable, evidence to suggest that traditional discipline boundaries restrict opportunities for mathematical learning. Throughout the book, what constitutes mathematics learnings and pedagogy is contested. Multidisciplinary viewpoints are used to describe and understand the potential of digital games for learning mathematics and identify current tensions within the field. Mathematics learning is defined as being about problem solving; engagement in mathematical ideas and processes; and social engagement. The artefact, which is the game, shapes the ways in which the gamers engage with the social activity of gaming. In parallel, the book (as a textual artefact) will be supported by Springer’s online platform—allowing for video and digital communication (including links to relevant websites) to be used as supplementary material and establish a dynamic communication space.

History

Volume

4

Chapter number

7

Pagination

109-122

ISSN

2211-8136

eISSN

2211-8144

ISBN-13

9789401795173

ISBN-10

9401795177

Language

English

Publication classification

B1.1 Book chapter, B Book chapter

Copyright notice

2015, Springer

Extent

14

Editor/Contributor(s)

Lowrie T, Jorgensen (Zevenbergen) R

Publisher

Springer

Place of publication

Berlin, Germany

Title of book

Digital games and mathematics learning potential, promises and pitfalls

Series

Mathematics Education in the Digital Era