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E-Simulations for educating the professions in blended learning environments

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posted on 2012-01-01, 00:00 authored by Dale HoltDale Holt, Stephen Segrave, Jacob CybulskiJacob Cybulski
This chapter introduces digital, role-based simulations as an emerging and powerful educational approach for the professions and for broader workforce development purposes. It is acknowledged that simulations used for education, professional development, and training, have a long history of development and use. The focus is on digital simulations (e-simulations) situated in blended learning environments and the improved affordances of the newer digital media used via the web to enhance the value of their contribution to learning and teaching in professional and vocationally-oriented fields. This is an area which has received less attention in the whole “e-learning” literature compared with the voluminous body of knowledge and practice on computer-mediated communication, online community building, social networking, and various forms of online (usually automated) assessment. A framework of blended e-simulation design is outlined. The chapter concludes by examining what the future might hold for simulations in further and higher education, and ongoing work-based learning.

History

Title of book

Professional education using e-simulations : benefits of blended learning design

Series

Business Science Reference

Chapter number

1

Pagination

1 - 23

Publisher

IGI Global

Place of publication

Hershey Pa.

ISBN-13

9781613501894

ISBN-10

1613501897

Language

eng

Publication classification

B1 Book chapter; B Book chapter

Copyright notice

2012, IGI Global

Extent

21

Editor/Contributor(s)

D Holt, S Segrave, J Cybulski

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