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E-simulations for educating the professions in blended learning environments

Version 2 2024-06-03, 08:12
Version 1 2013-01-01, 00:00
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posted on 2024-06-03, 08:12 authored by D Holt, S Segrave, Jacob CybulskiJacob Cybulski
This chapter introduces digital, role-based simulations as an emerging and powerful educational approach for the professions and for broader workforce development purposes. It is acknowledged that simulations used for education, professional development, and training, have a long history of development and use. The focus is on digital simulations (e-simulations) situated in blended learning environments and the improved affordances of the newer digital media used via the web to enhance the value of their contribution to learning and teaching in professional and vocationally-oriented fields. This is an area which has received less attention in the whole "e-learning" literature compared with the voluminous body of knowledge and practice on computer-mediated communication, online community building, social networking, and various forms of online (usually automated) assessment. A framework of blended e-simulation design is outlined. The chapter concludes by examining what the future might hold for simulations in further and higher education, and ongoing work-based learning.

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Language

eng

Publication classification

B Book chapter, BN.1 Other book chapter, or book chapter not attributed to Deakin

Copyright notice

2013, IGI Global

Editor/Contributor(s)

Information Resources Management Association

Volume

2-3

Pagination

1102-1123

ISBN-13

9781466629202

ISBN-10

1466629207

Publisher

IGI Global

Place of publication

Hershey, Pa.

Title of book

IT policy and ethics: concepts, methodologies, tools, and applications

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