Deakin University
Browse

Educational Games as Software Through the Lens of Designing Process

chapter
posted on 2021-01-01, 00:00 authored by Mifrah Ahmad
Educational games (EG) as learning software have become more dominant in the educational industry and have gained immense popularity. However, a constant battle between designing an EG that combines fun and educational content in delivering learning objective is a prominent challenge through the designing phase for various stakeholders involved, especially game designers. This chapter discusses three major contributions to game design fundamentals and principles and unpacks their concepts on designing EG. Moreover, an in-depth discussion of game design models/frameworks is understood. This analysis highlights issues and problems raised through the gaps existing between models/frameworks against them. This chapter proposes a combined prototyping process adopted from the discussion and emphasizes aspects required in documenting game design. With the process documented and aligned, game designers will be able to reflect a better understanding of a game design process in the industry.

History

Chapter number

11

Pagination

179-197

ISBN-13

9781799834762

Language

eng

Publication classification

B1 Book chapter

Extent

58

Editor/Contributor(s)

Khosrow-Pour M

Publisher

Information Science Reference

Place of publication

Hershey, Pa.

Title of book

Handbook of Research on Modern Educational Technologies, Applications, and Management

Usage metrics

    Research Publications

    Categories

    No categories selected

    Exports

    RefWorks
    BibTeX
    Ref. manager
    Endnote
    DataCite
    NLM
    DC