Educational Games as Software Through the Lens of Designing Process
chapter
posted on 2021-01-01, 00:00authored byMifrah Ahmad
Educational games (EG) as learning software have become more dominant in the educational industry and have gained immense popularity. However, a constant battle between designing an EG that combines fun and educational content in delivering learning objective is a prominent challenge through the designing phase for various stakeholders involved, especially game designers. This chapter discusses three major contributions to game design fundamentals and principles and unpacks their concepts on designing EG. Moreover, an in-depth discussion of game design models/frameworks is understood. This analysis highlights issues and problems raised through the gaps existing between models/frameworks against them. This chapter proposes a combined prototyping process adopted from the discussion and emphasizes aspects required in documenting game design. With the process documented and aligned, game designers will be able to reflect a better understanding of a game design process in the industry.
History
Chapter number
11
Pagination
179-197
ISBN-13
9781799834762
Language
eng
Publication classification
B1 Book chapter
Extent
58
Editor/Contributor(s)
Khosrow-Pour M
Publisher
Information Science Reference
Place of publication
Hershey, Pa.
Title of book
Handbook of Research on Modern Educational Technologies, Applications, and Management