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Human perception-based washout filtering using genetic algorithm

Version 2 2024-06-04, 07:07
Version 1 2016-03-31, 11:28
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posted on 2024-06-04, 07:07 authored by Houshyar AsadiHoushyar Asadi, Shady MohamedShady Mohamed, K Nelson, S Nahavandi, DR Zadeh
The Motion Cueing Algorithm (MCA) transforms longitudinal and rotational motions into simulator movement, aiming to regenerate high fidelity motion within the simulators physical limitations. Classical washout filters are widely used in commercial simulators because of their relative simplicity and reasonable performance. The main drawback of classical washout filters is the inappropriate empirical parameter tuning method that is based on trial-and-error, and is effected by programmers’ experience. This is the most important obstacle to exploiting the platform efficiently. Consequently, the conservative motion produces false cue motions. Lack of consideration for human perception error is another deficiency of classical washout filters and also there is difficulty in understanding the effect of classical washout filter parameters on generated motion cues. The aim of this study is to present an effortless optimization method for adjusting the classical MCA parameters, based on the Genetic Algorithm (GA) for a vehicle simulator in order to minimize human sensation error between the real and simulator driver while exploiting the platform within its physical limitations. The vestibular sensation error between the real and simulator driver as well as motion limitations have been taken into account during optimization. The proposed optimized MCA based on GA is implemented in MATLAB/Simulink. The results show the superiority of the proposed MCA as it improved the human sensation, maximized reference signal shape following and exploited the platform more efficiently within the motion constraints.

History

Volume

9490

Pagination

401-411

ISSN

0302-9743

eISSN

1611-3349

ISBN-13

9783319265346

Language

eng

Publication classification

E Conference publication, E1 Full written paper - refereed

Copyright notice

2015, Springer

Publisher

Springer

Place of publication

New York, N.Y.

Series

Lecture Notes in Computer Science

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