Research .over the past two decades has confirmed the learning opportunities that video games can offer. The objectives of the current study were to investigate the ability of video games to enhance divided attention skills and compare these skills based on individuals' level of expertise in video game playing. Female participants aged between 17-25 years categorised as experts or novices, were divided into experimental and control groups. All participants completed the pre and post-test of divided attention between which only the experimental group received video game training. Results indicate that participants who received video game practice achieved an increase in their dual-attention skills compared to those who did not receive any training, with novices displaying a greater enhancement in perfonnance. Implications include the provision of video game training to enhance divided attention skills in air pilot training, driving, and heavyequipment operation apart from other tasks necessitating dual-task efficiency.
History
Chapter number
24
Pagination
191-198
ISBN-13
9780754613381
ISBN-10
0754613380
Language
eng
Publication classification
B1.1 Book chapter
Copyright notice
2001, Ashgate
Extent
46
Editor/Contributor(s)
Harris D
Publisher
Ashgate Publishing Limited
Place of publication
Aldershot, England
Title of book
Engineering psychology and cognitive ergonomics volume six