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The popular culture of 3D printing: when the digital gets physical

Version 2 2024-06-18, 14:41
Version 1 2019-05-10, 13:25
chapter
posted on 2024-06-18, 14:41 authored by James I Novak, Paul Bardini
As 3D printing technology achieves mainstream adoption, people are forming new relationships with products as they shift from passive consumers to “prosumers” capable of both producing and consuming objects on demand. This is fueled by expanding online 3D printing communities, with new data within this chapter suggesting that prosumers are challenging existing understandings of popular culture as they bypass traditional mass manufacturing. With 3D digital files rapidly distributed through online platforms, this chapter argues that a new trend for “viral objects” is emerging, alongside the “3D selfie,” as digital bits spread via the internet are given physical form through 3D printing in ever increasing quantities. Analysis of these trends will provide academics, educators, and prosumers with a new perspective of 3D printing's socio-cultural impact, and further research directions are suggested to build a broader discourse around the opportunities and challenges of a cyberphysical future.

History

Chapter number

12

Pagination

188-211

ISSN

2475-6814

eISSN

2475-6830

ISBN-13

9781522584926

Language

eng

Publication classification

B1.1 Book chapter

Copyright notice

2019, IGI Global

Extent

22

Editor/Contributor(s)

Ozgen O

Publisher

IGI Global

Place of publication

Hershey, Pa.

Title of book

Handbook of research on consumption, media, and popular culture in the global age

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