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Towards Modelling Effective Educational Games Using Multi-Domain Framework

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posted on 2019-01-01, 00:00 authored by Mifrah Ahmad, Lukman Ab Rahim, Kamisah Osman, Noreen Izza Arshad
Game-based learning (GBL) has dominantly become an emerging teaching industry in 21st century. To provide an effective development of educational games (EG) with assurance of effectiveness, modelling and design methods are highlighted. To model EG, game developers must understand existing elements' interaction and relationships. The elements of EG have been documented in literature; however, the relationships are not well documented. Hence, this research has established these relationships by conducting a literature survey and identifying the relationships between different elements. Consequently, they are validated by eight game-based learning experts via qualitative methods and the validation results are interpreted using the hermeneutics method of the interpretivism paradigm. In this chapter, the authors present the relationships that they found most crucial to validate since they have the least literature evidence. With the relationships identified and documented, game developers will have better understanding of the interaction between each element and can produce better models of EG.

History

Chapter number

14

Pagination

165-177

ISSN

2327-929X

eISSN

2327-9303

ISBN-13

9781522576013

Language

eng

Publication classification

BN.1 Other book chapter, or book chapter not attributed to Deakin

Extent

50

Editor/Contributor(s)

Khosrow-Pour M

Publisher

IGI Global

Place of publication

Hershey, Pa.

Title of book

Advanced Methodologies and Technologies in Media and Communications

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