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Towards modelling effective educational games using multi-domain framework

chapter
posted on 2018-01-01, 00:00 authored by Mifrah Ahmad, Lukman Ab Rahim, Kamisah Osman, Noreen Izza Arshad
Game-based learning (GBL) has dominantly become an emerging teaching industry in 21st century. To provide an effective development of educational games (EG) with assurance of effectiveness; modelling and design methods are highlighted. To model EG, game developers must understand existing element's interaction and relationships. The elements of EG have been documented in many literature, however, the relationships are not well documented. Hence, this research has established these relationships by conducting a literature survey and identifying the relationships between different elements. Consequently, they are validated by eight game-based learning experts via qualitative methods and the validation results are interpreted using hermeneutics method of the interpretivism paradigm. In this chapter, we present the relationships that we found most crucial to validate since they have the least literature evidence. With the relationships identified and documented, game developers will have better understanding of the interaction between each elements and can produce better models of EG.

History

Chapter number

291

Pagination

3337-3347

ISBN-13

978-1-5225-2255-3

Edition

4th

Language

English

Publication classification

B1.1 Book chapter

Extent

705

Editor/Contributor(s)

Mehdi Khosrow-Pour DBA

Publisher

IGI Global

Place of publication

Hershey, Pa.

Title of book

Encyclopedia of information science and technology