Understanding digital games as education technologies: capitalizing on popular culture
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chapter
posted on 2024-06-18, 05:20 authored by TH ApperleyUnderstanding digital games as education technologies: capitalizing on popular culture
History
Chapter number
4Pagination
66-82ISBN-13
9780415822077Language
engPublication classification
B1.1 Book chapterCopyright notice
2014, RoutledgeExtent
14Editor/Contributor(s)
Benson P, Chik APublisher
RoutledgePlace of publication
New York, N.Y.Title of book
Popular culture, pedagogy and teacher education: international perspectivesUsage metrics
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