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Understanding digital games as education technologies: capitalizing on popular culture

Version 2 2024-06-18, 05:20
Version 1 2017-11-30, 08:41
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posted on 2024-06-18, 05:20 authored by TH Apperley
Understanding digital games as education technologies: capitalizing on popular culture

History

Chapter number

4

Pagination

66-82

ISBN-13

9780415822077

Language

eng

Publication classification

B1.1 Book chapter

Copyright notice

2014, Routledge

Extent

14

Editor/Contributor(s)

Benson P, Chik A

Publisher

Routledge

Place of publication

New York, N.Y.

Title of book

Popular culture, pedagogy and teacher education: international perspectives

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