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A dual-layer clustering scheme for real-time identification of plagiarized massive multiplayer games (MMG) assets
Version 2 2024-06-02, 23:27Version 2 2024-06-02, 23:27
Version 1 2023-12-13, 04:46Version 1 2023-12-13, 04:46
conference contribution
posted on 2024-06-02, 23:27 authored by William RaffeWilliam Raffe, J Hu, F Zambetta, K XiA dual-layer clustering scheme for real-time identification of plagiarized massive multiplayer games (MMG) assets
History
Pagination
330-335Location
Taichung, TaiwanPublisher DOI
Start date
2010-06-15End date
2010-06-17ISSN
2156-2318ISBN-13
978-1-4244-5046-6Language
engPublication classification
E1.1 Full written paper - refereedTitle of proceedings
ICIEA 2010 : Proceedings of the 5th IEEE Conference on Industrial Electronics and Applications 2010Event
Industrial Electronics and Applications. Conference (2010 : Taichung, Taiwan)Publisher
IEEEPlace of publication
New York City, NY.Series
IEEE Conference on Industrial Electronics and ApplicationsUsage metrics
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