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A framework of dynamic difficulty adjustment in competitive multiplayer video games
Version 2 2024-06-06, 11:40Version 2 2024-06-06, 11:40
Version 1 2019-06-27, 14:40Version 1 2019-06-27, 14:40
conference contribution
posted on 2024-06-06, 11:40 authored by A Baldwin, D Johnson, P Wyeth, P SweetserThe balance between player competence and the challenge presented by a task has been acknowledged as a major factor in providing optimal experience in video games. While Dynamic Difficulty Adjustment (DDA) presents methods for adjusting difficulty in real-time during singleplayer games, little research has explored its application in competitive multiplayer games where challenge is dictated by the competence of human opponents. By conducting a formal review of 180 existing competitive multiplayer games, it was found that a large number of modern games are utilizing DDA techniques to balance challenge between human opponents. From this data, we propose a preliminary framework for classifying Multiplayer Dynamic Difficulty Adjustment (mDDA) instances. © 2013 IEEE.
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Pagination
16-19Location
Vancouver, CanadaPublisher DOI
Start date
2013-09-23End date
2013-09-25ISSN
2166-6741eISSN
2166-675XISBN-13
9781479912445Language
engPublication classification
E1.1 Full written paper - refereedCopyright notice
2013, IEEETitle of proceedings
IGIC 2013 : Proceedings of the IEEE International Games Innovation ConferenceEvent
Games Innovation. Conference (2013 : Vancouver, Canada)Publisher
IEEEPlace of publication
Piscataway, N.J.Usage metrics
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