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A framework of dynamic difficulty adjustment in competitive multiplayer video games

Version 2 2024-06-06, 11:40
Version 1 2019-06-27, 14:40
conference contribution
posted on 2024-06-06, 11:40 authored by A Baldwin, D Johnson, P Wyeth, P Sweetser
The balance between player competence and the challenge presented by a task has been acknowledged as a major factor in providing optimal experience in video games. While Dynamic Difficulty Adjustment (DDA) presents methods for adjusting difficulty in real-time during singleplayer games, little research has explored its application in competitive multiplayer games where challenge is dictated by the competence of human opponents. By conducting a formal review of 180 existing competitive multiplayer games, it was found that a large number of modern games are utilizing DDA techniques to balance challenge between human opponents. From this data, we propose a preliminary framework for classifying Multiplayer Dynamic Difficulty Adjustment (mDDA) instances. © 2013 IEEE.

History

Pagination

16-19

Location

Vancouver, Canada

Start date

2013-09-23

End date

2013-09-25

ISSN

2166-6741

eISSN

2166-675X

ISBN-13

9781479912445

Language

eng

Publication classification

E1.1 Full written paper - refereed

Copyright notice

2013, IEEE

Title of proceedings

IGIC 2013 : Proceedings of the IEEE International Games Innovation Conference

Event

Games Innovation. Conference (2013 : Vancouver, Canada)

Publisher

IEEE

Place of publication

Piscataway, N.J.

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