Deakin University

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A lightwave 3d plug-in for modelling long hair on virtual humans

conference contribution
posted on 2003-01-01, 00:00 authored by D Patrick, Shaun BangayShaun Bangay
Multimedia applications today make use of virtual humans. Generating realistic virtual humans is a challenging problem owing to a number of factors, one being the simulation of realistic hair. The difficulty in simulating hair is due to the physical properties of hair. The average human head holds thousands of hairs, with the width of each hair often smaller than the size of a pixel. There are also complex lighting effects that occur within hair. This paper presents a LightWave 3D plug-in for modeling thousands of individual hairs on virtual humans. The plug-in allows the user to specify the length, thickness and distribution of the hair, as well as the number of segments a hair is made up of. The plug-in is able to add hairs to a head model, which the user then modifies to define a hairstyle. The hairs are then multiplied by the plug-in to produce many hairs. By providing a plug-in that does most of the work and produces realistic results, the user is able to produce a hairstyle without modeling each individual strand of hair. This greatly reduces the time spent on hair modeling, and makes the possibility of adding realistic long hair to virtual humans reasonable.



International conference on Computer graphics, virtual reality, visualisation and interaction in Africa (2nd : 2003 : Cape Town, South Africa)


161 - 166




Cape Town, South Africa

Place of publication

New York, N. Y.

Start date


End date






Publication classification

E1.1 Full written paper - refereed

Title of proceedings

Afrigraph '03: Proceedings of the 2nd international conference on computer graphics, virtual reality, visualisation and interaction in Africa

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